;;; QQ: 67762207 --
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[@main]
#IF
checkpkpoint 2
#SAY
Go away, make haste away! \ \
<Close/@exit>
#ELSESAY
There are a variety of beautiful jewelry, please visit them. \ \
<Buy/@buy + (jewelry class)> jewelry \
<Sell/@sell> Jewelry \
<Repair/@repair> Jewelry \ \
<Jewelry production and decomposition/@AccessoryProduce> \
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest> \ \
<Abandoned/@exit>

[@BUY + ()]
#CALL [VimaScript\bulk purchases.Txt] @quantities 
[@AccessoryProduce]
#CALL [ProduceSystem\Accessory\AccessoryMain.txt] @Accessorymain
[@buy]
#SAY
That is very good, seems well suited to you ... I have decided to stay, you go first. \ \
<Pre-step/@main>

[@sell]
#SAY
People like you, in the end can come up with what the article is indeed looking forward to.Ǻ~ \ \
<Pre-step/@main>

[@repair]
#SAY
Jewelry repair a lot of trouble ... do not do a direct buy new? \ \
<Pre-step/@main>

[~@repair]
#SAY
Order me to do such things ... \ \
<Pre-step/@main>

[goods]

[@TalkToQuest]
#ACT
Mov D0 0
#SAY
I am not sure which tell you what to say ... ... there is anything to ask me? \ \

#IF
Check [490] 1
Check [492] 0

#ACT
Mov D0 1
#SAY
<On the Bard task dialogue./@SnowPlainQuest_1> \

#IF
Check [496] 1
Check [498] 0

#ACT
Mov D0 1
#SAY
<On the unfeeling tower task dialogue./@JueQingQuest_1> \
#IF
!Equal D0 1
#say
, And you said nothing of the!!

[@SnowPlainQuest_1]
#CALL [SnowPlain\SnowHyunMiNpc.txt] @SnowPlain_Start
[@JueQingQuest_1]
#CALL [JueQing\JueQingHyunMiNpc.txt] @JueQing_Start

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;; QQ: 67762207 